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PYLON & ESCORT


Pylon and Escort object created for Clipped/Side project. They are designed to be used in the final level, which has an escort objective gameplay.
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Starting by do a model in Maya, import to Unity and create a custom shader such as beam and Pylon base. Then add a VFX, point light, and control with animation.

Noise is the most use texture in a custom shader. Making the texture move gives the material more freshness and not solid. Then control a color and alpha.




​Sky circle shader
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