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STENCIL BLACK/WHITE SHADER

Shader_Cover.gif
Shader_Gameplay.gif

Stencil Black/White Shader created for Slime Omakase project. It will render the entire screen in a black/white tone, not apply to the mask object, or specific objects. This shader works with a Mask shader, so players see through the mask. The idea is to do a normal level, apply a black/white shader on camera, and use a Mask shader in a bullet.

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Black/White Shader was created with a shader graph and renderer feature in Unity. While a Mask shader was created with a shader graph, transfer in a shader to be able to add a stencil effect with coding.

ShaderStencil2.gif
Shader1.png

Set up a black/white shader in renderer feature

Shader2.png

Do a stencil effect for Mask shader

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